![]() ![]() use elemental tiles to change numbers in clever ways to open up new spots to match. Absa: *basically the same thing as maypul*.taking one or two extra cards that can’t be taken back by the opponent is more valuable than hoping you can capture half the board at the end of the match you can also use her to claim cards that are locked away. plan your deck and play your cards always trying to draw a chain, and make sure you can start the chain with her. Maypul: Maypul’s chain requires careful planning.use him alongside abilities that change numbers to end up with a powerful, hard to retake board, or to weaken the cards you can’t take. He’s also a very powerful card on his own, ideal for taking powerful cards. Zetterburn: Zetterburn can remove any debuffs from your own cards, and any buffs from opponent cards.Consider your rival’s ability when building a deck:.it’s possible to build effective decks with blind spots, but it’s much harder to deal with situations your opponent will create if you don’t have an answer for each side. ![]() Try to have at least one strong option in each direction.try to imagine how you would play each card and where the opponent could capture it from, and how you can capture the card back when your turn arrives. Try to make sure your cards can retake each other.Always aim to place cards in a way where an even number of weak sides can be reached by cards you own.It’s easier to put a cheap card in a position where you can take it back if the opponent flips it, than it is to make sure a card is so strong the opponent won’t take it. Remember that what matters in the end is who has the card, not how powerful it is.A good mix of cheap, average and expensive cards can be more effective than a deck made entirely of average-cost cards. Cheap cards are important too! Using cheap (aka fodder) cards allows you to bring more powerful cards, and lets you start the game with cards that you can easily take back.Multi is flexible and can take advantage of all element tiles, but has less abilities that directly benefit it. Multiple elements, aka multi, brings cards of all elements and can use abilities that don’t rely on element synergy to be powerful, or not use any ability.when building mono, pick abilities that benefit cards of the same element. Single element, aka mono, relies on special abilities that synergize with cards of the same element to be effective.Choose the deck archetype that suits you.There is no benefit to running a deck under 20 power. Always aim to use all 20 points for your deck.Here are some deck building tips straight from the Dev Team: ![]()
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